Enemies also have fatality animations if they kill the player (or sometimes, other lesser enemies) with a melee attack.Players with berserk can also grab smaller enemies like the zombieman or imp.If fatalities are disabled, then monsters will be smashed. Fatalities can be disabled by pressing R while holding fists, and with R can be enabled again. These animations grant temporary invincibility and restore some portion of health, depending on the monster type. When berserk, players can perform fatalities on enemies.There are more complex gibs and extensive decal bloodstains.Randomly, the player can also be awarded "Cruelty Bonuses": small health recovery in response to particularly brutal kills (often caused by the "overkills").Some enemies have "overkill" expanded death animations - they can be mutilated by continuing damaging them between when they suffer the killing blow and before their bodies fall to the floor.Headshots can be executed on most enemies, with the exception of the spider mastermind, cacodemon, demon, lost soul, and pain elemental.Can be disabled or enabled through options. Many enemies have new attacks, such as the imp's pouncing attack.All enemies have remastered sprites and animations. Can be enabled or disabled in the options, entirely disabled at the 'Black Metal' difficulty.
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